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[M1] switching to OpenGLCore doesn't actually change the active graphics...
Steps to reproduce:1. Open a new project2. Go to Edit -> Project Settings -> Player -> Other Settings3. Uncheck "Auto Graph... Read more
[macOS] Letterbox background changes color when resizing the Player window
How to reproduce:1. Open the user-submitted project2. Open the Project Settings window and navigate to Player settings (Edit > Pr... Read more
[macOS] IL2CPP build closes on launch when its Product Name contains cer...
Reproduction steps:1. Open the attached project "case_1296208"2. Go to File > Build Settings, then Build And Run Expected result:... Read more
[MacOS] Wrong Refresh Rate is returned on Mac with changeable Refresh Ra...
How to reproduce:1. Download and open project 'refreshRate.zip'2. Open scene 'SampleScene'3. Enter Play Mode4. Observe Console outpu... Read more
[IL2CPP][macOS] Xcode Build fails when using Legacy Build System
How to reproduce:1. Open the attached project2. Go to the Build Settings (File->Build Settings)3. Enable the "Create Xcode projec... Read more
[OSX][Editor] DirectoryNotFoundException errors appear when a project is...
How to reproduce:1. Create a new folder and name it "ąčęėįšųūž"2. Create a new empty project in the folder3. Open the Console in the... Read more
[macOS] Keyboard Input keys sticky and get stuck axis when low frame rat...
Repro:1) On a computation-intensive project like the attached, enter playmode.2) Alternate between pressing the s and w keys, waitin... Read more
[M1] Crash when opening a project after updating packages
Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Project crashes when opening Rep... Read more
[M1] Crash with LoadPluginExecutable when opening the project
Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Unity crashes Reproducible with:... Read more
[Mac] EndLayoutGroup error is thrown when closing a SaveFilePanel invoke...
Reproduction steps:1. Open the attached project ("EndLayoutGroup_Bug.zip")2. Select a GameObject from the Hierarchy window3. Click t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS