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[iOS] iOS Support install fails without a clear message if it is install...
How to reproduce:1. Have Unity installed with iOS support2. Try to install iOS support again Actual result: The installation fails w... Read more
Screen.SetResolution set to FullScreenMode.MaximizedWindow does not keep...
Reproduction steps:1. Open the attached project "change-mode.zip";2. Go to the build settings and build the project for MacOS;3. Run... Read more
[iOS] after choosing to append/replace an existing build another window ...
Reproduction steps:1. Create a new project and build for iOS2. Wait for Unity to finish building3. Build again in the same folder4. ... Read more
[OSX 10.13][Unity 5.6] Hierarchy becomes blank when switching between hi...
[OSX 10.13][Unity 5.6] Hierarchy becomes blank when switching between hierarchy and scene tabs while in play mode To reproduce:1. Op... Read more
[Mac] Crash when disabling Editor Metal if Metal is the only active Grap...
In Player settings on Mac there is an experimental toggle for enabling the Editor to run using Metal. If this is toggled off when th... Read more
[IL2CPP][macOS] Xcode Build fails when using Legacy Build System
How to reproduce:1. Open the attached project2. Go to the Build Settings (File->Build Settings)3. Enable the "Create Xcode projec... Read more
Post-processors cause black-screen in some builds and editors
To reproduce:1) Create a new project2) Import the attached unity package3) Open the ErrorScene4) On MainCamera, enable all the compo... Read more
[MacOS] Crash due to "No valid pixelFormats set" assertion
Reproduction steps:1. Open the attached project;2. Build the project for macOS;3. Launch the built project. Actual results: the buil... Read more
[macOS] Cursor size is not affected by Cursor.SetCursor
How to reproduce:1. Open attached project (CursorTooBig.zip)2. Open "SampleScene" Scene -> enter the Play Mode3. Exit the Play Mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used