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Fatal "'.h' file not found" error is thrown when building Xcode project
How to reproduce: 1. Open the user's attached project 2. Go to File -> Build Settings 3. Enable "Create Xcode Project" 4. Make sure ... Read more
[MacOS] Search field in the menu doesn't pop up when pressing the "⌘ + ⇧...
How to reproduce: 1. Open a new Unity project 2. Press the "⌘ + ⇧ + /" combination on the keyboard Expected result: Search field in... Read more
[macOS] [Editor] [Player] Keypress is never cancelled if a system gestur...
This repros on BOTH THE EDITOR AND PLAYER. It requires a trackpad. Repro: 1) Open attached project and open SampleScene.Unity 2) O... Read more
[macOS] Window can't be opened from Help when Editor is open on secondar...
Reproduction steps: 1. Open the user's attached project 2. Move Unity Editor to the secondary monitor 3. Open another program from t... Read more
[macOS] Arrow keys don't work when navigating the Hierarchy, Project or ...
How to reproduce: 1. Open the attached "NavigationBug" project 2. Click "Favorites" in the Project tab 3. Press the down arrow butto... Read more
"OpenGL is not supported on Apple Silicon chips" warning thrown when sel...
Reproduction steps: 1. Create a new Unity project 2. Go to Edit > Project Settings > Player 3. In Player settings open "Other Settin... Read more
[M1] Services and Asset store windows are blank/black
Reproduction steps: 1. Open a new project 2. Open Services window Expected result: Services window shows its components Actual resu... Read more
[M1] Crash when opening project
Reproduction steps: 1. Open the user's attached project Expected result: The project opens Actual result: Editor crashes Reproduci... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed