Search Issue Tracker
Won't Fix
Votes
2
Found in
Issue ID
1426492
Regression
No
[macOS] [Editor] [Player] Keypress is never cancelled if a system gesture removes focus from window
This repros on BOTH THE EDITOR AND PLAYER. It requires a trackpad.
Repro:
1) Open attached project and open SampleScene.Unity
2) Open console window
3) HOLD the UP ARROW KEY while you 3-finger pan to bring up macOS Mission Control.
4) Wait a few seconds, then CLICK on the Unity window in mission control.
Result: The key is still reporting that it is pressed
Expected: It should have been canceled with it was released or when macOS Mission Control was brought up. Not sure how macOS Mission Control affects input routing.
Now follow similar steps in the player and you will see the same behavior.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
Resolution Note (2022.2.X):
macOS does not send the events to us, either keyup or any notification that we're in mission control.