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[Apple Silicon][Monterey] Shader compiler crash when launching project o...
Reproduction steps: 1. Open the attached user's project Expected result: The editor does not crash Actual result: The editor crashe... Read more
[M1][Monterey] Scene and Game views flicker when moving cursor between t...
Reproduction steps: 1. Open the user's attached project 2. Move mouse between scene and game view over Maxime On Play Expected resu... Read more
[M1] [MacOS] Editor crashes when entering Play mode in Oculus Lipsync scene
Reproduction steps: 1. Open the attached project ("1360912_TestProject.zip") 2. Open the "LipSync_Demo" scene 3. Enter Play mode -- ... Read more
[MacOS] Replacing old build with development build fails with BuildFaile...
How to reproduce: 1. Create new Project 2. Open Build settings and build project 3. Enable Development build 4. Build player again (... Read more
[macOS] Letterbox background changes color when resizing the Player window
How to reproduce: 1. Open the user-submitted project 2. Open the Project Settings window and navigate to Player settings (Edit > Pr... Read more
Animation Window no longer adds keys immediately
The first transform (ex: Position) key you add on a GO using the Inspector is added to the Animation window immediately, but all add... Read more
[Mac] EndLayoutGroup error is thrown when closing a SaveFilePanel invoke...
Reproduction steps: 1. Open the attached project ("EndLayoutGroup_Bug.zip") 2. Select a GameObject from the Hierarchy window 3. Clic... Read more
[OSX][Editor] DirectoryNotFoundException errors appear when a project is...
How to reproduce: 1. Create a new folder and name it "ąčęėįšųūž" 2. Create a new empty project in the folder 3. Open the Console in ... Read more
[macOS] Keyboard Input keys sticky and get stuck axis when low frame rat...
Repro: 1) On a computation-intensive project like the attached, enter playmode. 2) Alternate between pressing the s and w keys, wait... Read more
In MacOS, ShowModalUtility opens a window but will not immediately draw ...
When opening a new window with ShowModalUtility, the window opens but doesn't draw until an event occurs. This occurs in MacOS only.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used