Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
2
Found in
2021.2
2021.2.0b9
Issue ID
1361979
Regression
No
[Apple Silicon][Monterey] Shader compiler crash when launching project on a native Apple Silicon editor
Reproduction steps:
1. Open the attached user's project
Expected result: The editor does not crash
Actual result: The editor crashes
Reproducible with: 2021.2.0a16, 2021.2.0b11
Notes:
1. Was able to reproduce on:
Unity Apple Silicon Editor
System Version: macOS 12.0 (21A5506j)
Kernel Version: Darwin 21.1.0
Couldn't reproduce on:
System Version: macOS 12.0 (21A5284e)
Kernel Version: Darwin 21.0.0
2. Error thrown before crash:
Launched and connected shader compiler UnityShaderCompiler after 0.07 seconds
Shader compiler process initialization failed: Protocol error - failed to read magic number
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a12