Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
2
Found in
2021.2
2021.2.0b9
Issue ID
1361979
Regression
No
[Apple Silicon][Monterey] Shader compiler crash when launching project on a native Apple Silicon editor
Reproduction steps:
1. Open the attached user's project
Expected result: The editor does not crash
Actual result: The editor crashes
Reproducible with: 2021.2.0a16, 2021.2.0b11
Notes:
1. Was able to reproduce on:
Unity Apple Silicon Editor
System Version: macOS 12.0 (21A5506j)
Kernel Version: Darwin 21.1.0
Couldn't reproduce on:
System Version: macOS 12.0 (21A5284e)
Kernel Version: Darwin 21.0.0
2. Error thrown before crash:
Launched and connected shader compiler UnityShaderCompiler after 0.07 seconds
Shader compiler process initialization failed: Protocol error - failed to read magic number
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work
- Changing Game View resolution when there are 2 Game View Windows on 2 different displays makes the view stretched
- Maximising Game view window on one display makes black bars appear on another display
- Creating a 3D Object when using 2 monitors and 2 Game View Windows on different monitors the created 3D Object only appears on one of them
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a12