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[OSX] The game continues to receive mouse input when running in background
Repro steps:1) Open the project I attached and Scene.scene2) Build and Run and make sure Run in Background is turned off in the Play... Read more
[Mac] Flickering appears when resizing the Console
Repro steps:1. Open QA attached project "repro_1090412"2. Enter Play Mode3. Click on the error in the Console and make sure nothing ... Read more
[macOS] "Escape" symbol (⎋) is not displayed in the Editor
How to reproduce:1. Open the SampleScene in the attached "case_1179677_MissingSymbol" project2. Select "Test" GameObject in the Hier... Read more
[Metal] Stuttering happens when switch graphics API to automatic for Old...
Reproduction step:1. Download and open attached project2. Make sure that the graphics option "Auto Graphics API for Mac" is checked.... Read more
[Metal][RealtimeGI] Baked albedo colors are different from the shaded co...
Steps to repro:1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API;2. In the lighting window press... Read more
[macOS] Frame Stutter on builds and editor
Steps:1. Build and Run user's attached project ("ios_frame_stutter_repro.zip") on mac Result: notice how frames are stuttering. Repr... Read more
[OSX] Build fullscreen mode fails to be exited and loses app focus if en...
To reproduce:1. Open project2. Build and run3. Click green button in app top bar to enter fullscreen mode Expected: fullscreen mode ... Read more
[Support] Altering TimeScale on runtime will make devices unresponsive a...
How to reproduce:1. Build and run the project on an iOS device or standalone--Notice that the game gets frozen in the splash screen.... Read more
[MAC] The Windows that are behind the editor are not brought to the fron...
How to reproduce:1. Create a new Project2. Open the Project Settings Window3. Resize the Editor Window so it is not Full Screen4. Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS