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[macOS][2017.4] Empty error appears in the Console window when certain f...
How to reproduce: 1. Download the tester-attached script(uv_anim.js) 2. Create a new Unity project 3. Import the downloaded script 4... Read more
[Metal] Semaphore.WaitForSignal goes up to 300ms when zooming in on a pr...
Steps to reproduce: 1. Open attached "ZoomInBug.zip" project 2. Open "Workshop set" prefab and zoom into it Expected result: Editor... Read more
[macOS] Only one Display is shown in the Build when using multiple monitors
How to reproduce: 1. Open the attached project ("case_1189910-Project.zip") 2. Go to top toolbar's File->"Build And Run" 3. Wait for... Read more
[macOS] DisplayInfo.workArea ignores changes to dock size at runtime
Steps to reproduce: 1. Open the attached project ("1354356.zip") 2. Open "SampleScene" 3. Build and run on standalone 4. Try to chan... Read more
[macOS] Game view moves to the Editor monitor on entering Play Mode when...
Steps to reproduce: 1. Download and open the project "Test.zip" 2. Move the Game view to a second monitor 3. Open any browser/app on... Read more
[macOS] "DllNotFoundException: libMonoPosixHelper.dylib" error is thrown...
How to reproduce: 1. Open the attached project 2. Go to the Build Settings (File->Build Settings) 3. Enable the Development Build op... Read more
[Xcode] Bundle Identifier parts in Xcode project missing if they contain...
Steps to reproduce: 1. Create a new project or open an existing one 2. Use chinese characters for Product Name or Company Name (Edit... Read more
Screen mode does not change when changing Screen.fullScreen value on Mac
How to reproduce: 1. Download and open the user-submitted project 2. Build and run the project 3. Click "f" Expected result: Screen... Read more
[STW2019]Assertion failed on expression: '!m_IsUndoing' when pressing cm...
How to reproduce: 1. Open the attached project 2. Go to the Assets-> Sprites folder 3. Select any sprite-> go to Import settings in... Read more
[macOS]Dynamic line renderer code crashes unity on __abort_with_payload ...
How to reproduce: 1. Open the attached unitybug.zip project 2. Open the "BSplineLineRenderer" scene 3. Enter the Play mode 4. Ensure... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file