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[Support] Altering TimeScale on runtime will make devices unresponsive a...
How to reproduce:1. Build and run the project on an iOS device or standalone--Notice that the game gets frozen in the splash screen.... Read more
[Metal] Multi-Camera with HDR and have Clear Flag DepthOnly cause distor...
Steps:1. Open repro project, open repro scene2. On lighting settings, click Generate Lighting3. Hit play, observe game view Please s... Read more
[MacOS] Crash on -[CocoaMainMenu validateMenuItem:] when clicking on Men...
Reproduction steps:1. Open the attached "TestLanguageCrash.zip" project2. Go to Preferences -> Languages -> Editor Language3. ... Read more
[MacOS] Hovering the mouse on ProBuilder window's buttons regains focus ...
How to reproduce:1. Open attached project "proBuilder_0a23.zip"2. In the Menu bar, go to Tools > ProBuilder > ProBuilder Windo... Read more
[Mac] Crash when intializing Texture3D with width = 0 and height = 0 for...
How to reproduce:1. Open user attached project "Case_1192730_repro.zip"2. Enter Play mode Expected result: Editor does not crashActu... Read more
[macOS]Editor breaks on macOS when it is dragged to external display and...
How to reproduce:1. Create a new project2. Drag it to another display and back few times Actual: Editor breaks see the video attache... Read more
Post-processors cause black-screen in some builds and editors
To reproduce:1) Create a new project2) Import the attached unity package3) Open the ErrorScene4) On MainCamera, enable all the compo... Read more
[macOS] Player.log is not opened after right-clicking the Console window...
How to reproduce:1. Create a new Unity project2. Build and Run the project to generate a Player.log file3. Right-click the Console w... Read more
MacOS build in Windowed mode has update hiccups when build's window is h...
How to reproduce:1. Download and open "190211 MacOsBackgroundPause.zip"2. Build the project on Standalone Mac3. Run the project in w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components