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[Metal][RealtimeGI] Baked albedo colors are different from the shaded co...
Steps to repro:1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API;2. In the lighting window press... Read more
[macOS] Opening Asset Store Window turns on Discrete GPU even when Edito...
How to reproduce:1. Create a new project using the default 3D template2. In the project, go to Unity->Preferences->General->... Read more
[OSX] Menu bar options are active while loading the project
To reproduce:1. Create a new LightWeight project(for longer compiling time)2. Try to use menu bar options while the project is compi... Read more
Build process succeeds when building without Microphone Usage Descriptio...
Behavior for Microphone Permissions should be the same as Camera Permissions - if you're using the Camera methods and its Usage Desc... Read more
[Metal] Colors resulting in incorrect color values when Color Picker is ...
How to reproduce:1. Open the attached Metal_API_color_fade.zip project2. Open Scenes/SampleScene3. Go to the Hierarchy/Canvas/ selec... Read more
Fatal "'.h' file not found" error is thrown when building Xcode project
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings3. Enable "Create Xcode Project"4. Make sure t... Read more
[Metal] Top bar becomes pink after exiting full screen mode
To reproduce:1. Open a new Unity project2. Maximize editor window with the green arrows in the top left3. Exit fullscreen mode with ... Read more
[macOS] "Escape" symbol (⎋) is not displayed in the Editor
How to reproduce:1. Open the SampleScene in the attached "case_1179677_MissingSymbol" project2. Select "Test" GameObject in the Hier... Read more
macOS builds no longer run when with a quarantine attribute due to incor...
macOS builds no longer run when with a quarantine attribute due to incorrect codesigning Repro Steps:1. Download a mac editor (2021.... Read more
[Metal] Stuttering happens when switch graphics API to automatic for Old...
Reproduction step:1. Download and open attached project2. Make sure that the graphics option "Auto Graphics API for Mac" is checked.... Read more
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