Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
2
Found in
2018.4
2020.1.0b13
2020.2
Issue ID
1259859
Regression
No
[macOS Big Sur] Unable to build Player when using IL2CPP backend ("l2cppcore.dll did not run properly!")
Reproduction steps:
1. Open a new Project
2. Go to Project Settings > Scripting Backend > IL2CPP
3. Go to Build Settings > Build
Expected result: Standalone application is built
Actual result: Build fails, il2cppcore.dll did not run properly!
Reproduces on: 2020.2.0a16, 2020.1.0b14, 2019.4.3f1, 2018.4.24f1
Cannot test with: 2020.2.0a17 (another bug, case 1259936)
Tested on macOS Big Sur 11.0 Beta, not reproducible on Catalina
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b3
Resolution Note (fix version 2020.1):
Fixed in 2020.1.9f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.13f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.29f1