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[Mac] Performance regression in Editor UI
Reproduction steps:1. Open new Unity project2. Hover over different objects in Hierarchy as well as non-focused Editor tabs3. Enter ... Read more
Editor freezes when Vsync is enabled and Game View window is resized on ...
How to reproduce:1. Create a new project2. Open the Game view3. In the Control Bar, click on the Aspect drop-down menu4. Toggle opti... Read more
[Mac][Metal] Any editor selection lags behind when navigating in Hierarc...
To reproduce:1. Create new project2. Hover over different objects in Hierarchy3. Select and deselect any asset in Project view4. Dra... Read more
[M1] "System is running out of memory" error is thrown when using Profi...
How to reproduce:1. Open the user attached "URP_BasicDecalExample.zip" project2. Enter Play mode3. Open the Profiler as a Standalone... Read more
[M1] Crash when baking with CPU Lightmapper on Apple Silicon machine
Prerequisites:You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro:1. Create a new project in... Read more
[M1] [iOS] build fails in Xcode when launching from M1 Silicon Mac "fil...
Reproduction steps:1. Create a new project2. Build for iOS3. Open the project generated in Xcode4. Deploy to "My Mac (Designed for i... Read more
[OSX] Editor crashes after undo action while scene save dialog window is...
Steps to reproduce:1. Create a new project2. Create a new scene through File -> New Scene3. Create an empty object in Hierarchy w... Read more
[MacOS] Editor doesn't show unsaved changes pop up if editor is being cl...
Steps to reproduce: 1. Open attached project2. Open window by clicking Test > SaveChangesWindow3. Click Set Unsaved4. Minimize Sa... Read more
Project build fails with Console errors “Plugin 'grpc_csharp_ext.bundle'...
Reproduction steps: 1. Open the attached “PluginClashProject” project 2. Go to Build Settings (File > Build Settings)3. Select th... Read more
[macOS][IL2CPP] Redundant/unnecessary GameAssembly.dylib files are inclu...
How to reproduce:1. Open the attached project2. Open the Build Settings (File->Build Settings)3. Select the "Intel - 64 bit + App... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS