Search Issue Tracker
[Linux] Splash screen is off-center when in full screen with resolutions...
Steps to reproduce: 1) Create a new project. 2) Build for Linux. 3) Run the build with full screen and lower than current screen res... Read more
You cannot delete assets on a network drive in Linux
To reproduce (either do all a or all b steps): a1. Find a CIFS network share. a2. Mount it in linux, e.g. I used sudo mount -t cifs ... Read more
[Linux Editor] Keyboard input is leaked to the editor when using shortcu...
Steps to reproduce 1. Create a new project. 2. In the Hierarchy window, create a Text gameObject. 3. Select Text object. 4. In th... Read more
[Linux Editor] Importing a project with MathNet library causes Unity to ...
1. Download & Open the project 2. Observe the crash after import is done Stack trace: #0 0x007fa7667f2ac0 in funlockfile #1 0x007... Read more
[Linux] Player prefs keys cannot contain ampersand
-e: When you save a PlayerPrefs key with an ampersand in it in Linux, it cannot be loaded on the next session. -repro --Build appat... Read more
Field of View is stuck on a small Game window in the corner when Cursor....
How to reproduce: 1. Open user's attached project ('Nanoreno 2019.zip') 2. Open Scene 'Level_Common' (Assets -> Game -> Scenes -> Le... Read more
ShaderLab code generation depends on locale's decimal separator
Steps to reproduce: 1. Set your locale to any that uses comma (,) as a decimal separator (for example, Spanish) 2. Create a new Unit... Read more
[Linux Editor] Editor is unresponsive when screen vsync in Nvidia X Serv...
Steps to reproduce: 1. Create an empty project 2. Add a cube to the scene 3. In Scene Window, scroll to zoom in/out Result: Zooming... Read more
[Linux] controller mapping not matching other platforms
-e: see title, 360 controller mapping is different from windows standalone and editor -repro: --open attached project on windows --... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Multiple Video Players are not playing simultaneously when played in WebGL