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[Linux Fedora] UnityWebReqeust https requests always fail returning code...
To reproduce: 1) Open attached project (used Windows, Linux Editor not supported on Fedora at the moment) 2) Build for Linux Standal... Read more
[Linux] Menu hotkeys only work after opening the menu at least once
To reproduce: 1) Create new project 2) Select any object 3) Try Shift+Alt+A Expected: Object gets enabled/disabled Actual: Nothing ... Read more
Linking Go code causes Garbage Collector to fail on Linux
To reproduce: 1) Open attached project 2) Open System Monitor (or another app for tracking memory usage) 3) Build and run for Linux ... Read more
[Linux] GUI rendering anomaly on standalone
-e: see title and attached screenshot --works well on Windows standalone and on Linux editor -repro: --open attached project --open... Read more
Network Manager has increased cpu usage in linux player after upgrade to...
To reproduce: 1) Open attached project 2) Build for Linux 3) Run it and check CPU usage in the monitor or another app Expected: 0%... Read more
Linux Editor tooltips appear in the same location and of the same size a...
How to reproduce: 1. Create and open a new project 2. In the Hierarchy window select the "Directional Light" Game Object 3. Highligh... Read more
[Linux] Build download fails with segmentation errors and malformed regi...
Build download for Linux fails with segmentation errors and malformed region bugs. On trying to downloading through hub the build ge... Read more
Linux Editor crashes when accessing Jobs menu
To reproduce: 1) Create new project 2) Make sure it's set to .NET 4.x Equivalent in Player Settings 3) Import the following packages... Read more
[Linux editor] Symbol characters not shown/entered in Text fields
-e: when pasting a string of symbols into a UI > Text field not all of them are pasted/shown --works with Windows and OSX editor -r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow