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[Linux Editor] Asset Store window turns blank after docking and undocking.
Asset Store window is getting blank after docking and undocking twice. Steps to repro:1. Create a new Project.2. Window > Asset S... Read more
[Mono][Linux] Missing Debug Symbols when building a project
Reproduction steps:1. Open the attached “Test Project” project2. Go to Edit > Project Settings > Player window3. Under “Other ... Read more
[Linux][Editor] Perf when uncheck options in Preference window.
When uncheck options in Preference window, the Editor freezes for a few seconds. This does not happen when check any option. Repro:1... Read more
[Linux editor] tooltip items get overdrawn by new tooltips
-e: see title, making you to move the mouse away and back again to make it show correctly -repro:--create new project--open sample s... Read more
[Linux Editor] game view: free aspect ratio doesn't allow any input
-e: see title, trying to type anything doesn't do anything -repro:--open a project--go to Game View--select the aspect ratio dropdow... Read more
[Linux] Command line argument -buildLinux64Player fails to build when us...
Reproduction steps:1. Download and open the attached project (linux-cli-bug.zip) to make sure it imports correctly2. Close the Edito... Read more
[Linux][Xorg|Wayland] Moving gnome window manager dialog pop-up moves th...
Steps to reproduce:1. Open any project2. Open Preferences/External Tools3. Press on External Script Editor drop-down and press "Brow... Read more
[Linux] [Editor] Input.GetAxis("Mouse ScrollWheel") always returns 0 whe...
How to reproduce:1. Open user's attached project (EditorScollWheelBugDemo.zip)2. Open SampleScene and enter Play mode3. While Play m... Read more
[Linux] Input.mousePosition returns Infinity or NaN in fullscreen mode
Steps to reproduce:1) Open the attached project.2) Build for Linux.3) Run the build in fullscreen mode. The output of Input.mousePos... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
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- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds