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[Linux] Scene view navigation functionality does not adjust properly whe...
Reproduction steps: 1. Install and open Gnome Tweaks 2. Select the Keyboard & Mouse tab on the left side 3. Click on the Additional ... Read more
[Linux] Context menus are created at the wrong place
How to reproduce: 1. Create or open any project 2. In Project window, click on the Create Asset button (+) Expected results: Contex... Read more
[Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when ent...
How to reproduce: 1. Open the user attached project (My project.zip) 2. Make sure the "LEGO tutorial" scene is open 3. Enter Play Mo... Read more
Unity Server run time does not respond to SIGTERM and other linux signal...
How to reproduce: 1. Open the attached project (ApplicationQuit.zip) 2. Make sure the "SampleScene" is open 3. Press Ctrl+Shift+B to... Read more
[Linux][Editor][Vulkan] Error message on creating project "Attempting to...
To reproduce: Just create a project using -force-vulkan The following errors will appear: Attempting to draw without an active sh... Read more
[Linux] Crash on DebugStringToFile when starting Player due to an OpenSS...
Reproduction steps: 1. Download and open the attached project called "PitayaExample.zip" 2. Open the Example scene 3. Build and Run ... Read more
[Linux Editor] Importing a project with MathNet library causes Unity to ...
1. Download & Open the project 2. Observe the crash after import is done Stack trace: #0 0x007fa7667f2ac0 in funlockfile #1 0x007... Read more
Any inverse pinvoke from GoLang code on Linux will cause the process to ...
To reproduce: 1) Open attached project 2) Build and run for Linux Standalone 3) If it's 2018.3+, leave it for 5-10 mins CRASH! Re... Read more
Scene and asset changes not saved when "Verify Saving Assets" is enabled...
How to reproduce: 1. Open the user attached project ("test20211114.zip") 2. In the menu bar go to "Edit > Preferences..." and enable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [MacOS] NaN value appears in a shader when using the EmissionTint parameter property that is not properly initialized
- Crash on mono_class_inflate_generic_method_full_checked when accessing static properties or methods of a Generic Interface in a Generic Class
- Crash on RendererScene::NotifyInvisible when switching QualitySettings of the HDRP pipeline asset in a specific project
- Compute and graphics queues are not run asynchronously when asynchronous compute shaders are enabled in DX12
- Unity Version Control window during "Create workspace" updates only when the mouse is moved