Search Issue Tracker

Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X

Votes

0

Found in

2019.3.0a1

2019.3.9f1

2019.4

2020.1

2020.2

Issue ID

1255038

Regression

Yes

[Linux] Crash on DebugStringToFile when starting Player due to an OpenSSL library dependency

Linux

-

Reproduction steps:
1. Download and open the attached project called "PitayaExample.zip"
2. Open the Example scene
3. Build and Run the project

Reproducible with: 2019.3.0a1, 2019.4.10f1, 2020.1.5f1, 2020.2.0b3
Not reproducible with: 2018.4.24f1

First 5 lines of the stack trace:
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler::Internal_Log(LogType, LogOption, core::basic_string<char, core::StringStorageDefault<char> >, Object*)
#3 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#4 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#5 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)

Notes:
- Not reproducible on Windows or macOS

  1. Resolution Note (fix version 2020.2):

    Fixed in version 2021.1.0a1

  2. Resolution Note (fix version 2020.2):

    Fixed in version 2020.2.0b7

  3. Resolution Note (fix version 2020.1):

    Fixed in version 2020.1.17f1

  4. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.15f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.