Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1.0a5
Issue ID
1187245
Regression
Yes
[Linux] Context menus are created at the wrong place
How to reproduce:
1. Create or open any project
2. In Project window, click on the Create Asset button (+)
Expected results: Context menu is created at the button
Actual results: Context menu is created with an offset, dependent on the Project window place in the Editor
Reproducible with: 2020.1.0a7
Not reproducible with: 2017.4.32f1, 2018.4.10f1, 2019.2.7f2, 2019.3.0b5, 2020.1.0a4
Regression from 2020.1.0a4 to 2020.1.0a5
Notes:
- Happens with all context menus (Tags, Layers, Prefab Overrides, etc.)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
This is a duplicate of issue #1185683