Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1.0a5
Issue ID
1187245
Regression
Yes
[Linux] Context menus are created at the wrong place
How to reproduce:
1. Create or open any project
2. In Project window, click on the Create Asset button (+)
Expected results: Context menu is created at the button
Actual results: Context menu is created with an offset, dependent on the Project window place in the Editor
Reproducible with: 2020.1.0a7
Not reproducible with: 2017.4.32f1, 2018.4.10f1, 2019.2.7f2, 2019.3.0b5, 2020.1.0a4
Regression from 2020.1.0a4 to 2020.1.0a5
Notes:
- Happens with all context menus (Tags, Layers, Prefab Overrides, etc.)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
This is a duplicate of issue #1185683