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In iOS 8 Application.dataPath write access is denied
In iOS 8 Application.dataPath write access is denied. This is expected as Application.dataPath is pointing to Unity's Data folder wh... Read more
FPS drop when using Assistive Touch
To reproduce: 1. Open the attached project 2. Build and run for iOS 7 (iPad mini retina) 3. See that FPS is 60 4. Go to General Sett... Read more
[iOS] Crashes on HandHeld.Play when default orientation is not Auto Rota...
To Reproduce: 1. Open the project 'case_663598-test_project.zip' attached to the post. 2. Make sure that default orientation is se... Read more
NotificationServices.RegisterForRemoteNotificationTypes is not working o...
1) What happened NotificationServices.RegisterForRemoteNotificationTypes no longer works on iOS8 2) How can we reproduce it using ... Read more
Unity Crash Reporting service doesn't work on iOS on 5.0.0
To Reproduce: 1. Import http://public.cloud.unity3d.com/UnityCrashLog.unitypackage into a new project and set it up in https://per... Read more
Automatic deserialization doesn't work on iOS
To reproduce: 1. Open project XMLTest 2. Open scene main 3. Assign data as LocalXML in GameObject 4. Build and run for iOS Read more
Upside-down orientation causes device with iOS8 to restart
When default orientation is set to auto-rotation and device with iOS8 is turned upside-down, it restarts Read more
The VoiceOver Accessibility overrides touch functionality
To reproduce: 1) download and open project 2) enable VoiceOver on device 3) build and run for iOS 4) notice the behaviour is off (m... Read more
[iOS][AirPlay] Airplay stream view is corrupt when outputting to multipl...
To Reproduce: 1. Deploy the attached project and enable AirPLay mirroring on device. 2. The app should render the ControlCamera bu... Read more
www.audioClip.length is null after successful download
To reproduce: 1. Create a new project 2. Import the attached package 3. Play the Test scene in the editor 4. See that the audio clip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed