Search Issue Tracker
FPS drop when using Assistive Touch
1. Open the attached project
2. Build and run for iOS 7 (iPad mini retina)
3. See that FPS is 60
4. Go to General Settings -> Accessibility -> Assistive Touch
5. Go back to the app
6. Notice that FPS has dropped to 40
Additional investigation concluded that this needs to be fixed on iOS side. There's not much we can do.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset