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[iOS] Screen.safeArea returns a bigger view frustrum than Screen.width &...
To reproduce: 1. Open attached project "repro.zip" 2. Build for iOS 3. On iOS device go to Settings > Display & Brightness > View >... Read more
[iOS] XML formatting error in Unity-iPhone XCode Scheme file
Steps to reproduce: 1. Create an empty project 2. Open Build settings 3. Change Build target to iOS 4. Build for iOS 5. When build c... Read more
[iOS][IL2CPP] log4net throws Errors: log4net:ERROR Exception while readi...
Errors appear in the Xcode Console when the project is run on iOS. Steps to reproduce: 1. Open User's attached project 2. Make sure... Read more
[iOS][Cardboard] Xcode throws linker error when VR SDK is set to Cardboard
Steps to reproduce: 1. Create a New project 2. Switch Target platform to iOS 3. Player Settings > Mobile Tab > Other Settings> Virt... Read more
[iOS] MFI joystick buttons do not report Analog value on a joystick axis...
All buttons on an MFI joystick should report analog values on a joystick axis but they return 0 or 1. Steps to reproduce: 1. Open U... Read more
[iOS] Opening a project which contains a Launch Screen causes an additio...
Steps to reproduce: 1. Download, extract and open "901782 repro.zip" 2. Build the project to iOS 3. Deploy the application to an iOS... Read more
[iOS] Storyboard shows in a landscape mode for a second even though Devi...
To reproduce: 1. Open attached project "1190428.zip" 2. Build for iOS 3. Open the Xcode project and make sure that Device Orientatio... Read more
[iOS]Touching and dragging starts lagging when VoiceOver accessibility i...
To reproduce: 1. Open users attached project "TouchTest.zip" 2. Open "test.unity" scene 3. Build for iOS 4. Enable on iOS device Set... Read more
[iOS] CPU Performance Regression in the 'lowp skinning' test on the Mobi...
See comment for exact details and project: 'lowp skinning' test has regressed by ~ 10% somewhere in the 5.6 release cycle: avg. fr... Read more
[iOS][Metal] Parsing shaders takes a very long time with 'Compiler conne...
iOS 8 devices fail compiling shaders with 'Compiler connection failed' error. Steps to reproduce: 1) Open the latest attached proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- XR Ray Interactor Cone Cast doesn't match Gizmo in Scene View when Cone Cast Angle is higher than 10 degrees
- [XR] LODs switch between high and low poly when Objects are near the center of the screen and switch when near the periphery vision
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"