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[iOS] UnityWebRequest starts timing out with FuseSDK when app is returni...
When FuseSDK is used in the project, after going to background a few times, UnityWebRequest begins timing out. Steps to reproduce:1)... Read more
Stream WAV does not play on the iPhone5 with iOS10
To reproduce:1. Open attached project2. Build to iOS and run3. Press "Play"Notice that music doesn't start playing, and this error a... Read more
Wrong iPad Air 1 generation returned by iOS.Device.generation (returns i...
UnityEngine.iOS.Device.generation returns wrong device generation. Steps to reproduce:1. Open my attached project2. Deploy it to iPa... Read more
[iOS] Memory spike, ramp up over time and crash using Vuforia SDK
Reproduction steps:1. Open the attached project(prj).2. Build and run the test scene for iOS.3. Open the attached "stones_scaled" pi... Read more
[iOS] Build fails with "Apple LLVM 8.0 Error": "no such file or director...
Reproduction steps:1. Open the attached "stripped" project.2. Build and run the "Main" scene for iOS. Actual behavior: 5.3.6p7 - App... Read more
[iOS] Unity Build and Run triggers an Xcode Clean even if Append is sele...
When Build & Run (or Cmd+B) is selected Unity opens the project in Xcode and triggers a Clean and then a build. This Clean shoul... Read more
[HDRP] Artefacts on a skybox in editor when target is switched to iOS
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Script... Read more
[iOS] Status bar becomes visible in app after Handheld.PlayFullScreenMov...
Status bar (Wi-Fi, cellular status, clock, battery etc.) becomes visible in app after Handheld.PlayFullScreenMovie playback is finis... Read more
[iOS] App freezes when unloading assets with Profiler attached to the de...
If Unity's profiler is connected to a device, the app freezes indefinitely after unloading unused assets (when switching scenes for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used