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[iOS] Touch.rawPosition changes position when touch is dragged
How to reproduce:1. Open project “raw-pos-bug-demo.zip“2. Build the project to iOS and deploy it to a device3. In the app touch the ... Read more
Embedded iOS frameworks are not automatically signed
How to reproduce:1. Open the attached project ("build-ios-with-framework-2022.1.zip")2. Build for the iOS platform and open the Xcod... Read more
[iOS] Player's resolution changes when opening a Scene with a different ...
How to reproduce:1. Build And Run project “TestiPadSplit.zip” on an iOS device that supports Split View2. Open other application in ... Read more
Input.gyro.gravity inverted sign on X and Y axis depending on IOS device...
Steps to reproduce:1. Download and open the attached "IN-8164_TestGyro8" project2. Build and deploy the project to a iOS device plac... Read more
[iOS] Memory usage increases when using skinned meshes
Reproduction steps:1. Download and open the attached "MeshMemoryTest.zip" project2. Build the project for iOS3. In the Xcode build w... Read more
CocoaPods installation fails when building project
How to reproduce:1. Open the attached Project "Pod install error demo.zip"2. Build the Project for iOS3. Observe the Console Expecte... Read more
[iOS] Player crashes on iOS 16 devices when “UnityFramework.framework” i...
How to reproduce:1. Open the user’s attached project2. Go to Project Settings and build a project for the iOS platform3. In Xcode go... Read more
[iOS] “Screen.orientation” reports wrong device orientation if rotating ...
How to reproduce:1. Open the user’s attached project2. Go to Project Settings > Player > Resolution and Presentation and disab... Read more
[iOS] “Application.lowMemory” callback is not invoked on iOS devices whe...
How to reproduce:1. Build And Run the user’s attached project on an iOS device2. Open the app and wait for some time (30-60s)3. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS