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In Progress

Fixed in 2020.3.45f1, 2022.2.6f1, 2023.1.0b1

Fix In Review for 2021.3.19f1



Found in






Issue ID




[iOS] “Screen.orientation” reports wrong device orientation if rotating the device when selecting another app in Split View mode



How to reproduce:
1. Open the user’s attached project
2. Go to Project Settings > Player > Resolution and Presentation and disable the “Requires Fullscreen” setting
3. In the Build Settings add “SampleScene” Scene to the "Scenes In Build" list and build for iOS
4. In the app press three dots at the top of the screen for a Split View
5. Choose the "Tile Window to the Right of Screen" and rotate the device to the left
6. Open the app and observe the printed text then rotate the device to the right and observe the printed text

Expected result: Printed screen orientations are "LandscapeLeft" and "Portrait"
Actual result: Printed screen orientations are "LandScapeRight" and "PortaitUpsideDown"

Reproducible with: 2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b14, 2023.1.0a18

Reproduced on:
VLNQA00392 - iPad (9th generation), 15.0 iOS
iPad Pro 11" 3rd Gen, iOS 15.4.1 (user's info)
iPad Pro 11" 2nd Gen, iOS 15.6.1 (user's info)

Not reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.0.3 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS

  1. Resolution Note (fix version 2023.1.0b1):

    Fixed in: 2023.1.0b1

  2. Resolution Note (fix version 2022.2.6f1):

    Fixed in: 2022.2.6f1

  3. Resolution Note (fix version 2020.3.45f1):

    Fixed in: 2020.3.45f1

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