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[iOS] Crash in AGXMetal`AGX::Framebuffer<AGX::G3::Encoders, AGX::G3::Cla...
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Open the Xcode project and go to 'Build Phases' > Expand 'Lin... Read more
[iOS] Crash when calling native UIViewController that changes orientatio...
Project is attempting to present UIImagePickerController (Library Photos set, which is the only portrait) while the Unity game is se... Read more
[iOS] Unity Ads are corrupted on iPhone X
Unity ADs crops wrong on iPhone X. Steps: 1. Build and Run attached project (UnityAdsAssetStoreTest.zip) 2. In Player: Enter Game I... Read more
Vector2.magnitude computed value is different on iOS than on Android/Win...
Repro steps : 1. Build & deploy user attached project to iOS device. 2. Notice console output where actual magnitude is different ... Read more
[iOS] Standalone VR Splash Image is included into iOS builds
Reproduction Steps: 1. Open User's project 2. Notice that "Splash2048x1536" is set as Standalone Virtual Reality Splash Image and no... Read more
[iOS] UnityWebRequest causes a crash when the connection is timing out
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) On the device, connect to a Wifi network and set the DNS to 1... Read more
[iOS] Async Resource Loading freezes application until finished loading
Steps to reproduce: 1) Open the latest attached project. 2) Build and deploy to an iOS device via Xcode. 3) When the app opens, pres... Read more
[iOS] iOS.Device.generation doesn't contain iPad 7th generation
How to reproduce: 1. Open the attached TestiPad7.zip project 2. Build for iOS and deploy the Xcode project to the iOS device Expect... Read more
[iOS][OpenGLES] Multithreaded Rendering on OpenGLES breaks setting Camer...
Setting Camera.targetTexture to null instead sets glViewport to (0,0,0,0) when Multithreaded Rendering is Turned-On and Graphics API... Read more
[iOS] GUI.RepeatButton returns true only when the button is released
How to reproduce: 1. Build the attached project for iOS 2. Build & Run the app to device via Xcode 3. Hold the "Repeat" button 4. No... Read more
All about bugs
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