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[iOS] Crash in AGXMetal`AGX::Framebuffer<AGX::G3::Encoders, AGX::G3::Cla...
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Open the Xcode project and go to 'Build Phases' > Expand 'Lin... Read more
[iOS] Crash when calling native UIViewController that changes orientatio...
Project is attempting to present UIImagePickerController (Library Photos set, which is the only portrait) while the Unity game is se... Read more
[iOS] Unity Ads are corrupted on iPhone X
Unity ADs crops wrong on iPhone X. Steps:1. Build and Run attached project (UnityAdsAssetStoreTest.zip)2. In Player: Enter Game ID3.... Read more
Vector2.magnitude computed value is different on iOS than on Android/Win...
Repro steps : 1. Build & deploy user attached project to iOS device.2. Notice console output where actual magnitude is different... Read more
[iOS] Standalone VR Splash Image is included into iOS builds
Reproduction Steps:1. Open User's project2. Notice that "Splash2048x1536" is set as Standalone Virtual Reality Splash Image and no o... Read more
[iOS] UnityWebRequest causes a crash when the connection is timing out
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) On the device, connect to a Wifi network and set the DNS to 1.1.... Read more
[iOS] Async Resource Loading freezes application until finished loading
Steps to reproduce:1) Open the latest attached project.2) Build and deploy to an iOS device via Xcode.3) When the app opens, press t... Read more
[iOS] iOS.Device.generation doesn't contain iPad 7th generation
How to reproduce:1. Open the attached TestiPad7.zip project2. Build for iOS and deploy the Xcode project to the iOS device Expected:... Read more
[iOS][OpenGLES] Multithreaded Rendering on OpenGLES breaks setting Camer...
Setting Camera.targetTexture to null instead sets glViewport to (0,0,0,0) when Multithreaded Rendering is Turned-On and Graphics API... Read more
[iOS] GUI.RepeatButton returns true only when the button is released
How to reproduce:1. Build the attached project for iOS2. Build & Run the app to device via Xcode3. Hold the "Repeat" button4. No... Read more
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