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[iOS] UnityWebRequest.Post calls fail on iOS
Steps to reproduce: 1) Open the latest attached project. 2) Open 'test' scene, build and deploy to a device. 3) Press the 'Send GET ... Read more
[iOS] 'Build & Run' opens project with Xcode beta instead of the default...
NOTE: For this to reproduce you'll need two different Xcode versions installed (in my case, Xcode 7.3.1 and Xcode 8 Beta) Steps to ... Read more
[iOS] Full device names are not shown in Profiller and Unity Remote drop...
Connect an Iphone 6S, iPad Pro or any other device released since Summer, 2015. Observe that the profiller doesen't have their full ... Read more
[iOS]GameObjects with Standard Unlit shaders are rendered black on iPad ...
How to reproduce: 1. Open the attached Particle iOS Test.zip project 2. Open the Sample Scene 3. Build for iOS and deploy the Xcode ... Read more
[iOS] PlayableAsset returns a null when loading with UnityWebRequest.Get...
Steps to reproduce: 1) Open iOSTimelineAsset Project 2) Go to Window -> AssetBundleBrowser -> Build AssetBundle for iOS 3) Upload As... Read more
[iOS] Transparent areas of a texture become opaque after un-premultiplic...
On iPhone 6 Plus and 6S Plus, when shader performs un-premultiplication of a pre-multiplied texture, all the transparent areas turn ... Read more
[iOS][Metal] Unable to fully render Render Textures with Anti-aliasing o...
To reproduce: 1. Open attached project "RenderTexture_MSAA_IssueSTRIPED.zip" 2. Open "SampleScene.unity" scene 3. Build for iOS 4. D... Read more
[iOS] Crash when running on iOS Simulator with Xcode 8.0 Beta 3
To Reproduce: 1. Build and run an empty project with Xcode 8 Beta 3 Simulator (iOS). 2. Observe that on launch the app crashes, aft... Read more
[iOS] Touch Input Drops Out At High FPS
Steps to reproduce: 1) Open the attached project. 2) Deploy to an iOS device and run. 3) Start drawing on the screen. Red 'x' signs... Read more
[metal/compute/hlslcc] Significant CPU and GPU frametime regression with...
There are significant performance regression on metal/compute/hlslcc when compared to trunk or 5.4/release: With modified 'Viking V... Read more
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