Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2018.4.7f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1179767
Regression
No
[iOS]GameObjects with Standard Unlit shaders are rendered black on iPad 5th generation when Shaders Color Mode is set to Color
How to reproduce:
1. Open the attached Particle iOS Test.zip project
2. Open the Sample Scene
3. Build for iOS and deploy the Xcode project to the iOS device
Expected: Player on iPad 5th generation looks the same as in the Editor
Actual: GameObjects with Standard Unlit shaders are rendered black on iPad 5th generation (see the photos attached in the Edit section)
Reproducible with: 2017.4.32f1, 2020.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
Add comment