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[iOS 13] If the Keyboard is brought up and the Device goes to sleep afte...
To reproduce: 1. Download attached "KeyboardTest-2018.4.8.zip" project and open in Unity 2. Build for iOS 3. Deploy the Xcode proje... Read more
[Vuforia][iOS] "Project file cannot be parsed" error appears when openin...
Note: Check the attached screenshot for explanation and a possible solution. Unable to open Xcode-iOS Project when built using Wind... Read more
[iOS][GLES]DepthTextureMode.Depth on Metal Devices produces artifacts
Repro steps: 1) Open the project and demo scene.scene 2) Change the Graphics API for iOS to GLES2/3 3) Build and run it on newer dev... Read more
[iOS] _ShadowMapTexture.sample_compare shading time increase with Metal
Steps to reproduce: 1) Open the latest attached project. 2) Build the project for iOS. 3) Open the project in Xcode. 4) Go to Produc... Read more
[iOS] System prompt for Media Library Usage access is shown when playing...
Steps to reproduce: 1. Open attached project 2. Build for iOS 3. Build to device with iOS 10 > The game will try to play a video th... Read more
[iOS] GLES 3.0 does not show an error when SV_POSITION is as vertex shad...
Steps to reproduce: 1) Open the attached project. 1.5) Change line 154, in "Localization_GeneratorFromAssets.cs" to: foreach ... Read more
[iOS] Corrupted IPEndPoint in IL2CPP backend and IPv6 network
Steps to reproduce: 1) Download the attached "UdpServer.zip" on a Windows machine, extract it, open in Visual Studio, build and laun... Read more
[iOS] "Couldn't create device API for device" when using Unity Remote wi...
To reproduce: 1. Create a new project 2. Connect an iOS device to a windows machine 3. Open Unity Remote 5 app on the device 4. In E... Read more
[iOS][Metal] iOS application crashes at start when camera's clearing is ...
There are 2 different crashes depending on quality settings. If MSAA is enabled, app crashes at: BlitFramebufferAtSliceAndLevel() at... Read more
[iOS 11] Handheld.PlayFullScreenMovie with CancelOnInput doesn't cancel ...
Steps to reproduce: 1. Open attached project 2. Build 'Test' scene to iOS 3. Deploy the build to iOS device 4. Click 'CancelOnInput... Read more
All about bugs
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