Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b22
Issue ID
809737
Regression
No
[iOS] GLES 3.0 does not show an error when SV_POSITION is as vertex shader input
Steps to reproduce:
1) Open the attached project.
1.5) Change line 154, in "Localization_GeneratorFromAssets.cs" to:
foreach (var obj in Resources.FindObjectsOfTypeAll(typeof(UnityEngine.Object)).Where((o) => o != null)) {
2) Build the project for iOS.
3) Deploy to a device via Xcode.
4) Open the app.
5) Tap both upper corners at he same time.
6) Enable 'God mode' and 'InstaKill'.
7) Shoot on of the lizards (fire button is on the lower right).
8) Shoot the water stream.
There is fire coming out of the water with each shot, when it should be coming from the gun. This issue doesn't occur with GLES2.
RESOLUTION:
User shaders use SV_POSITION instead of POSITION, we should issue an error for this.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment