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Issue ID




[iOS] GLES 3.0 does not show an error when SV_POSITION is as vertex shader input




Priority: 3Not yet prioritized for a release


Severity: 3Workaround is possible

Steps to reproduce:
1) Open the attached project.
1.5) Change line 154, in "Localization_GeneratorFromAssets.cs" to:
foreach (var obj in Resources.FindObjectsOfTypeAll(typeof(UnityEngine.Object)).Where((o) => o != null)) {
2) Build the project for iOS.
3) Deploy to a device via Xcode.
4) Open the app.
5) Tap both upper corners at he same time.
6) Enable 'God mode' and 'InstaKill'.
7) Shoot on of the lizards (fire button is on the lower right).
8) Shoot the water stream.

There is fire coming out of the water with each shot, when it should be coming from the gun. This issue doesn't occur with GLES2.


User shaders use SV_POSITION instead of POSITION, we should issue an error for this.

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