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4
votes
Fixed

[iOS] Social.localUser.ID returns GameCenterUsersID instead of the new G...

iOS

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Aug 13, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2018.4.2f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Apple at WWDC 2019 announced that they will replace PlayerID with two new identifiers - TeamPlayerID and GamePlayerIDhttps://develop... Read more

0
votes
Fixed

[iOS] UnityEngine.TextureFormat does not contain a definition for ETC_RG...

iOS

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Aug 12, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2018.4.2f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached "testcrunch.zip" project and open in Unity2. Build for iOS Expected result: Unity Editor successf... Read more

0
votes
Fixed

[iOS] Sound becomes muted after quickly swapping to voice dictation and ...

iOS

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Aug 14, 2019

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Version/s: 2017.4.0f1, 2017.4.30f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Build the attached project for iOS2. Run the app on the device3. Press "Play" button4. In order showed below, ke... Read more

0
votes
Not Reproducible

[iOS] Camera.ScreenToWorldPoint throws an Exception with a large value a...

iOS

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Jul 30, 2019

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Version/s: 2017.4.0f1, 2017.4.30f1, 2018.1.0a1, 2018.2.0a1

To reproduce: 1. Download attached "ScreenToWorldPointBug-repro.zip" project and open in Unity2. Open "Test" scene3. Build for iOS4.... Read more

0
votes
Won't Fix

[iOS] tex2Dlod produces Glitches when using a Texture with Anisotropic F...

iOS

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Aug 23, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2018.4.4f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

In the Customer project, a Shader is used to offset the vertices based on the value in a Texture. With Anisotropic Filtering enabled... Read more

0
votes
Duplicate

[iOS] System.Convert.ToUInt32 returning invalid result when top bit is s...

iOS

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Oct 26, 2019

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Version/s: 2017.4, 2018.4, 2018.4.11f1, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Open original users project "UInt32Test.zip"2. Enter the play mode and notice debug.log messages, both are the... Read more

3
votes
Fixed

[iOS] Storyboard's referenced resources are not exported to Xcode project

iOS

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Sep 26, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.6f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Build the attached project for iOS2. Open the Xcode project3. Select the "LaunchScreen.storyboard" file4. Notice... Read more

0
votes
Fixed

[iOS] Higher memory consumption in Load/Store Bandwidth frame using comm...

iOS

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May 09, 2018

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Version/s: 2017.4.1f1

To reproduce:1. Open project2. Build to XCode and runs in a Metal iOS Device.3. Capture a frame to see only one RenderCommandEncoder... Read more

1
votes
Fixed

[iOS] UnityWebRequest sends incorrect Content-Length when uploading data...

iOS

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Sep 10, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a3

How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. On WebRequestTest object set "Request API Type"... Read more

2
votes
Fixed

[iOS] [iPhoneX] Screen.safeArea in not reported correctly when orientati...

iOS

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Apr 20, 2018

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Version/s: 2017.4.1f1

To reproduce:1. Open repro project2. Build for iOS, run on iPhone X3. Notice that there is no safe area(colored greenly) in portrait... Read more

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