Search Issue Tracker
Duplicate
Votes
0
Found in
2017.4
2018.4
2018.4.11f1
2019.2
2019.3
2020.1
Issue ID
1194298
Regression
No
[iOS] System.Convert.ToUInt32 returning invalid result when top bit is set on value
Steps to reproduce:
1. Open original users project "UInt32Test.zip"
2. Enter the play mode and notice debug.log messages, both are the same
3. Build for iOS and deploy the Xcode project to the iOS device
Expected result: Both debug,log messages print out the same number
Actual result: There is a difference between converted and parsed result
Reproduced in: 2017.4.33f1, 2018.4.12f1, 2019.2.11f1, 2019.3.0b9, 2020.1.0a11
Devices reproduced on:
iPhone XR (iOS 12.0)
iPhone X (iOS13.0)
iPhone X (iOS 12.4)
iPhone 8 Plus (iOS 12.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
This is a duplicate of issue #1186125