Search Issue Tracker
Duplicate
Votes
0
Found in
2017.4
2018.4
2018.4.11f1
2019.2
2019.3
2020.1
Issue ID
1194298
Regression
No
[iOS] System.Convert.ToUInt32 returning invalid result when top bit is set on value
Steps to reproduce:
1. Open original users project "UInt32Test.zip"
2. Enter the play mode and notice debug.log messages, both are the same
3. Build for iOS and deploy the Xcode project to the iOS device
Expected result: Both debug,log messages print out the same number
Actual result: There is a difference between converted and parsed result
Reproduced in: 2017.4.33f1, 2018.4.12f1, 2019.2.11f1, 2019.3.0b9, 2020.1.0a11
Devices reproduced on:
iPhone XR (iOS 12.0)
iPhone X (iOS13.0)
iPhone X (iOS 12.4)
iPhone 8 Plus (iOS 12.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
This is a duplicate of issue #1186125