Search Issue Tracker
[iOS] simulator fails to launch with "gfx device initialization failed" ...
Reproduction steps: 1. Create a new project 2. Switch build target to iOS 3. Add a Scene to build 4. Go to Player Settings (Edit -> ... Read more
[Simulator] [iOS] Application crashes upon launch 'UnityGfxDeviceWorker'...
Reproduction steps: 1. Create a new project 2. Switch platform to iOS 3. Go Edit -> Project Settings -> Player 4. Switch Target SDK ... Read more
[iOS] applicationWillResignActive() calls stacks when being called repea...
Reproduction steps: 1. Download and open the attached "unity_support.zip" project 2. Build and deploy the project to iOS 3. Repeated... Read more
[iOS] Cancelling Game Center login results in failure to display Game Ce...
To reproduce: 1. Log out of Game Center on iOS device 2. Enable Game Center Sandbox mode 3. Build app to iOS device 4. Once app is r... Read more
High CPU usage while downloading assetbundles
1. Open attached project 2. Build to iOS 3. Press LoadBundle button 4. Look at CPU usage Regression from: 5.3.0f1 Read more
[iOS] EXC_BAD_ACCESS is throws when creating match with UNET
1. Open attached project 2. Build to iOS 3. Press "CREATE MATCH" 4. Application will crash with EXC_BAD_ACCESS Regression from: 5.3... Read more
[iOS] Canvas shows up after a delay when a splash screen animation ends
Reproduction steps: 1. Open the attached project. 2. Switch to an iOS platform. 3. Build and run it on an iOS device. Actual behavi... Read more
[Metal] Crash in CreateNewEncoder() at MetalContext.mm:115
Reproduction steps: 1. Open the attached project (DuplicateEncoderCrash.zip). 2. Build and run for iOS. Actual behavior: - Applicat... Read more
Standard Unity water (Water4) is broken on iOS 9
To reproduce: 1. Build attached project to iOS 2. Run it on a device with iOS 9 3. Notice that the sea doesn't look right (hard to d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes