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[iOS] Crash on il2cpp::vm::LivenessState::AddProcessObject when using So...
Reproduction steps: 1. Open attached project "Case_1270230" 2. Build and deploy the app to a device 3. In the build click the button... Read more
[iOS][ReplayKit] Recording with ReplayKit fails on iOS 11 latest beta
Steps to reproduce: 1. Open attached project 2. Build 'Test' scene for iOS 3. Run on a device with latest iOS 11 beta (15A5341f) 4.... Read more
[iOS] Changing the screen orientation via a script sometimes results in ...
When the orientation of the screen is changed via a script (with Screen.orientation) on iOS 10 devices, sometimes the screen remains... Read more
[tvOS] GetKeyDown and GetKeyUp are set to true every few frames when hol...
How to reproduce: 1. Build the attached project "TestTvOs_Unity2018-3-11f1.zip" on a tvOS platform, with a connected wireless TV Rem... Read more
[iOS] Audio with 'Streaming' Load Type does not play on some devices run...
If an Audio Clip has its Load Type set to 'Streaming' it does not play on some older devices running iOS 10. Steps to reproduce: 1)... Read more
[iOS][Metal] GPU Hang Error (IOAF code 3) in Xcode Console
Errors appear in the Xcode Console when User's project is run on iOS: 2017-04-19 12:55:18.131719+0300 KneeViewer[346:45705] Executio... Read more
[iOS][Physics] Two MeshColliders pass through each other at certain angl...
With a specific mesh in the scene, when another mesh is moving towards it (standard Cube, Sphere or a custom mesh), instead of colli... Read more
[iOS] Sound volume of music playing on the device gets quiet after launc...
When a Unity app is launched, any audio playing on the device (iTunes, Spotify, etc.) gets quiet, even when the app is not playing a... Read more
[iOS] QualitySettings.resolutionScalingFixedDPIFactor does not update in...
To reproduce: 1. Download attached "case_1156467-ResolutionScalingFixedDPIFactor_BUG.zip" project and open in Unity 2. Open "Sample... Read more
[iOS] Crash in UnityRepaint() when resuming the app with different lands...
When the orientation of the device is changed after the phone has been locked and before resuming the app, a crash occurs in UnityRe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [IL2CPP] UnityLinker error when building
- [macOS] VideoPlayer.clockTime gets stuck for a few frames when starting to play a video
- VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a non-transcoded video
- [Android] A few frames of audio is played when VideoPlayer.Prepare() is called with audio output mode set to Audio Source
- [Android] Audio is only stopped after a delay when VideoPlayer.Pause() is called