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Inspector preview incorrectly adds invalid color data to mesh
1) What happened Inspector preview incorrectly adds invalid color data to mesh even when material/shader doesnt require them. Conso... Read more
Shader Edit... button not selectable with a keyboard
The header of a Shader in the Inspector has a Shader selection dropdown button and an Edit... button right next to that. Select any... Read more
Preview window for material with long name has ugly graphics overlap
The material preview window header shows the name of the Material, followed by two horizontal lines followed by some buttons for sel... Read more
Text labels for bounds overlap when rendered in bold
- Create a script with a public Bounds variable - Add it to any GameObject - Make that GameObject a prefab - In a prefab instance of... Read more
Right click carries through model importer preview
- Import the Character Controller package from the Standard Assets - Select the Contructor dude in the Project Browser - In the Insp... Read more
Locking the Inspector on subscene objects causes their disappearance and...
How to reproduce: 1. Open attached project "874301-repro.zip" 2. Open "Test" scene 3. Add additional scene "Test2" 4. Enter play m... Read more
[Editor UI] Arrow that collapses a component in the Inspector occupies t...
Reproduction steps: 1. Open any ol' project (a new project will do) 2. Select any object or prefab 3. In the Inspector look at the l... Read more
Huge performance loss in animation window while rotating model in (Inspe...
Steps to reproduce: 1. Download and open project 2. Open Profiler if not opened (ctr+7) 3. Click on model "Arissa.fbx" in project wi... Read more
Inspector - component property names overflow into property value space
Steps to reproduce: 1. Open the attached project 2. Select the gameObject which has an attached component script 3. Observe the scri... Read more
Selection in fields on blend tree malfunctions on first select
To reproduce: 1. Import the attached animator. It has a few Blend trees that can be used for testing this 2. Open the animator windo... Read more
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