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Usability: Create Empty option in Hierarchy doesn't leave created GameOb...
Right click anywhere in the Hierarchy window and select the Creaty Empty option from the context menu. Actual: a GameObject is crea... Read more
Inspector window breaks if selected component has a missing script when ...
Steps to reproduce: 1. Create new project 2. Create new script and attached it to game object in Hierarchy 3. Delete script in Proje... Read more
Inspector UI is not shown correctly and errors are thrown when applying/...
How to reproduce: 1. Open attached project ("Prefab disconnecting.zip") 2. Open Scene called "Scene1" 3. In Hierarchy select Object ... Read more
Plugins not copied to the Standalone Plugin folder when they are marked ...
Steps to reproduce: 1. Create new Unity project 1. Import attached "dummy.dll" file for Windows or "MacURI.bundle" file for MacOS 2... Read more
[Editor] Inspector window interface disappears when resetting any compon...
Game object's components disappear completely/partially from the inspector on changing the class name of any script attached to it a... Read more
Preview's play button triangle in the inspector is not equilateral
Preview's play button in the inspector is not equilateral To reproduce: 1. Create a new project 2. Create a new material, select it... Read more
Editor crashes without a stack trace when Inspector tries to show .bytes...
To reproduce: 1. Open the project, attached by the user (unity-environment.zip) 2. Make sure Inspector is open 3. Select "ML-Agents... Read more
A field in the Collider2D component is highlighted after "Use Auto Mass"...
To reproduce: 1. Open QA's attached project 2. Select Cube gameobject 3. Enable "Use Auto Mass" in the "Rigidbody 2D" component Exp... Read more
The Script Component value changes after only highlighting it while mult...
To reproduce: 1. Open the user's attached project 2. Open "TestScene" 3. Select both "TestObject" either with ctrl + click or shitf+... Read more
[SpeedTree] Applying SpeedTree changes, through popup which appears when...
How to reproduce: 1. Open the attached project 2. Find Broadleaf_Desktop.spm object in the project 3. Change some setting in inspect... Read more
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