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Touchscreen.pressure memory not cleared leading to NaN value
-e: Rene says we don't clear the memory for Touchscreen.pressure leading to random values being in there -repro: --start editor on ... Read more
Input.mousePosition is not reporting negative values after going out of ...
1. Open User attached project & play Test scene 2. Be sure that Maximize on Play option is checked and aspect ratio is set to 16:9 3... Read more
Keycodes Less, Greater, LeftParen, RightParen are not being registered w...
How to reproduce: 1. Open project "KeyCodes.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. Enter the Play Mode 4. O... Read more
Input.GetButton returns false on level change, when button is still held...
How to reproduce: 1. Open attached project (case 739214.zip) 2. Open scene Scenes/Main.unity - Scene contains a green Plane with a... Read more
[GameView] Input works properly only on one of multiple GameView
Repro steps: 1) Open the project(N.B. don't close any windows, just drag them, so you could see console and both Game Views 2) Attac... Read more
Automatically generated "[Debug Updater]" GameObject throws errors when ...
How to reproduce: 1. Create a new 3D project 2. In the Package Manager install Universal RP and the new Input System (switch to it a... Read more
Control keys are inverted in the Editor after switching to open app or w...
Reproduction steps: 1. Open the attached 'InputSystemTest1' project 2. Open the 'SampleScene' 3. Enter Play mode 4. Note that the 'o... Read more
[Win] First time calling SystemInfo.deviceModel when game is maximized o...
How to reproduce: 1. Open the attached "ExceptionTest808191.zip" project 2. Open "0_Main_Menu" scene 3. In Game view select "Maximiz... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work
- Changing Game View resolution when there are 2 Game View Windows on 2 different displays makes the view stretched
- Maximising Game view window on one display makes black bars appear on another display
- Creating a 3D Object when using 2 monitors and 2 Game View Windows on different monitors the created 3D Object only appears on one of them