Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
4
Found in
5.0.0p2
Issue ID
689116
Regression
No
Unity 5 on OS X does not detect when joysticks are attached or detached
This issue has no description.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
ottolb
May 28, 2015 22:46
For me I had to reopen the project if joysticks already plugged.
My partner have a Wacom tablet, plugged on usb, and we discovered that this device prevents joysticks of being recognising in Unity!
If I turn off the Wacom joysticks work properly.
petey3000
May 26, 2015 23:09
Continuing to see this behavior in 5.0.2. It will only report the controllers that were on and attached at the time of Unity launch. Turning them on or off is not detected by the Unity Editor, running the game or not.