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OnGUI Events generated twice after a single click on OSX Standalone, whe...
To Reproduce: 1. Open attached 'reproProj.zip' run in editor, notice that clicking once increments the 'up' & 'down' counter only o... Read more
The first time GetButton returns true all other GetAxis reset to zero
Steps to reproduce: 1. Open attached project "922703.zip" 2. Open "test" scene 3. Enter play mode 4. Hold 'A' or 'D' key to alter Ho... Read more
Input.GetJoystickNames returns controllers even when they're disconnected
Steps to reproduce: 1. Download and open the attached project 2. Make sure you have any controllers connected 3. Enter Playmode 4. ... Read more
Input.mousePosition Y value is shifted by -5
Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. Run it 4. In game view, move mouse cursor towards the bot... Read more
[GameView] Input works properly only on one of multiple GameView
Repro steps: 1) Open the project(N.B. don't close any windows, just drag them, so you could see console and both Game Views 2) Attac... Read more
The cursor is visible when using CursorLockMode.Locked in the standalone...
Steps to reproduce: 1. Download 1177531_repro.zip 2. Add "SampleScene" to build settings and build a standalone player 3. Launch pla... Read more
[Win] First time calling SystemInfo.deviceModel when game is maximized o...
How to reproduce: 1. Open the attached "ExceptionTest808191.zip" project 2. Open "0_Main_Menu" scene 3. In Game view select "Maximiz... Read more
British keyboard inputs are not registered correctly in the Editor
How to reproduce: 1. Enable additional languages in the input settings for your Operating System - there should be a U.S. layout a... Read more
Left command key does not trigger events on Mac
1) What happened the default key for "fire 3" in the input manager is left cmd, which corresponds to the windows key on windows. wh... Read more
Input.GetJoystickNames() contains an empty string when a SpaceMouse is c...
Reproduction steps: 1. Have 3dconnexion drivers installed and a SpaceMouse connected 2. Open attached project "NotConnected.zip" and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Containers' height doesn't expand when text wraps
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer