Search Issue Tracker

Fixed in 2018.1.X



Found in


Issue ID




Input.GetJoystickNames returns controllers even when they're disconnected



Steps to reproduce:

1. Download and open the attached project
2. Make sure you have any controllers connected
3. Enter Playmode
4. Observe logs of connected controllers
5. Exit Playmode
6. Disconnect controllers
7. Enter Playmode

Expected result: console logs no controllers connected
Actual result: console logs any controllers that were connected before

Reproduced 5.5.0f1, 5.6.4f1*, 2017.1.2f1, 2017.2.0f3, 2017.3.0b4, 2018.2.0a3

- The issue is more prominent with VR controllers - it logs the name of the one connected before. For regular controllers, it still returns Input.GetJoystickNames().length as the number connected originally
- 5.6 does not log names, but still incorrectly detects number of connected controllers

Comments (1)

  1. rmsuhail

    Jul 18, 2018 07:28

    still not solved on 2018.1.6f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.