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Input.GetKey does not trigger when the mouse cursor is outside the Game ...
Reproduction steps:1. Open the attached "Input EmptyProjectg.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Click i... Read more
Input lag on macOS 12.3.1 when the native touchpad input system is used
Reproduction steps:1. Open the attached project2. Open the "SampleScene" and enter the Play mode3. Drag 2 fingers in circles on the ... Read more
[Input System] Unity does not register Amazon Fire TV remote's D-Pad cen...
Reproduction steps:1. Download the asset package down below called: "AmazonFireTVIssue.unitypackage"2. Import the asset package into... Read more
Input.GetKey() returns true for Alt key after Alt+Tabbing and reopening ...
Reproduction steps:1. Open the user attached project2. Build the project with Autoconnect Profiler enabled3. Run the Build4. Click t... Read more
[Input System] MultiplayerEventSystem throws a warning when more than on...
Reproduction steps:1. Open the attached "Multiplayer input" project2. Open Assets/Scenes/SampleScene3. Enter Play Mode4. Observe the... Read more
[macOS] Text input lags by one keystroke when inputting text in the Editor
How to reproduce:1. Open the attached project "bugRepro"2. In the Project window, right-click the Material "renameMe" and select Ren... Read more
[Input] [Samsung S Pen] Input.mouseScrollDelta Y-axis is changed when us...
How to reproduce:1. Open the attached project '1378504.zip'2. Build and Run the application on an Android device3. When the app load... Read more
Editor shortucts on macOS do not respect keyboard layout
If Player Settings -> Input Manager -> "Use Physical Keys" is enabled, then all editor shortcuts are treated as QWERTY shortcu... Read more
Constant input from the gamepad when it is not being used
Reproduction steps:1. Open the "Player Testing" Scene in the attached project "The Great Forge.zip"2. Enter the Play mode3. Observe ... Read more
GC.Alloc occurs when using Input from Core RP Library
How to reproduce:1. Open the user's attached project2. Open scene PATH*/Start3. Go to Window -> Analysis -> Profiler4. Enable ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open