Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a10
2021.2.0a12
Issue ID
1327401
Regression
Yes
[InputSystem] Supported Devices List is missing for Input System Package
In the Project Settings, After creating settings asset for Input System Package, On accessing Supported Device-List it appears missing. Refer attached video and screenshot.
Steps to reproduce:
1. Create a new project
2. Window > Package Manager > Input System > Install
3. Edit > Project Settings > Input System Package > Create settings asset
4. Observe Supported Device List
Actual Result:
Supported Devices List is missing for Input System Package.
Expected Result:
Supported Devices List should available Input System Package.
Occurring in:
2021.2.0a12, 2021.2.0a10 with package version 1.0.2
Working with:
2021.2.0a9, 2021.1.2f1, 2020.3.4f1 with package version 1.0.2
Environment:
Only On macOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Add comment