Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.2
2021.1
2021.2
Issue ID
1338663
Regression
No
[iOS] Input.Compass.headingAccuracy is always set to 0
Reproduction steps:
1. Download and open the user-submitted project "UnityCompass.zip"
2. Build and run for iOS
3. Inspect the "HeadingAccuracy unity" log in the built project
Expected result: A varying value is logged
Actual result: 0 is logged
Reproducible with: 2018.4.30f1, 2019.4.18f1, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2
Reproduced on:
iPhone 12 Pro (iOS 14.2.1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Can’t delete gradient keys with Mac keyboard or context menu options
- Editor freezes for a few minutes when closing or switching a VFX window that was opened in a previous project
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
- Ray Tracing Shader link to the documentation isn’t working
- Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
Add comment