Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.2
2021.1
2021.2
Issue ID
1338663
Regression
No
[iOS] Input.Compass.headingAccuracy is always set to 0
Reproduction steps:
1. Download and open the user-submitted project "UnityCompass.zip"
2. Build and run for iOS
3. Inspect the "HeadingAccuracy unity" log in the built project
Expected result: A varying value is logged
Actual result: 0 is logged
Reproducible with: 2018.4.30f1, 2019.4.18f1, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2
Reproduced on:
iPhone 12 Pro (iOS 14.2.1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] clearing 2d array texture only clears first slice
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
Add comment