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Fixed in 2021.2.X

Votes

2

Found in

2021.2.0a2

2021.2.0a14

Issue ID

1331894

Regression

Yes

Mouse events are not always fired when VSync is off

Input

-

How to reproduce:
1. Open the attached project "BugMouseFramerate.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Enter Play Mode
4. In "Game view" scroll the mouse scroll either up or down

Expected result: Input.GetAxis("Mouse ScrollWheel") is called every time the mouse wheel is used
Actual result: Input.GetAxis("Mouse ScrollWheel") is not called every time the mouse wheel is used

Reproducible with: 2021.2.0a2, 2021.2.0a15
Not reproducible with: 2018.4.34f1, 2019.4.25f1, 2020.3.7f1, 2021.1.6f1, 2021.2.0a1

Notes:
- Enabling VSync solves the issue
- Same behavior while using FixedUpdate()

  1. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in: 2022.1.0a1

  2. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.0b4

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