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0
votes
Fixed

Input.GetKeyUp, GetKeyDown, and GetKey do not behave properly on OSX build

Input

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Aug 28, 2013

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Version/s: 4.2.1f2

Steps to reproduce : - import the project attached - build and run the scene - play the build - hold cmd and press X - release both... Read more

0
votes
Fixed

ContextClick in Unity EventType API isn't properly triggered using a tra...

Input

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Sep 01, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the project attached on a Macbook or a Mac machine that has a trackpad connected - go to Apple > Syst... Read more

0
votes
Fixed

Default cursor competes with OS cursor

Input

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Sep 04, 2013

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Version/s: 4.3.0a3

- Open Player Settings and set Default cursor in Cross-Platform Settings - Open e.g. Build Settings window and drag it over Game vi... Read more

0
votes
Fixed

Joystick (Xbox360) input does not work on OSX 64bit build

Input

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Sep 06, 2013

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Version/s: 4.2.0f4

-e: the xbox360 controller doesn't work with a osx 64bit build at all while it does for the 32bit build -repro: --open project atta... Read more

1
votes
Postponed

Pressing Left Shift + Keypad causes keypad to remain in the pressed state

Input

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Sep 26, 2013

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Version/s: 4.2.1f4

To reproduce: 1. Create a project and add the Test.cs script to it 2. Run the game 3. Press Keypad 8 - console says keypad on 4. Whi... Read more

1
votes
Fixed

Xbox controller input doesn't work on x64 mac standalone player

Input

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Sep 28, 2013

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Version/s: 4.2.1f4

To reproduce: - Open attached project - Get drivers to enable use of an Xbox360 controller with your mac - Plug in your controller -... Read more

1
votes
Fixed

Cursor does not change to hardware cursor when pointing outside the play...

Input

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Oct 16, 2013

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Version/s: 4.3.0b5

Steps to reproduce : - import the project attached - build for standalone and press play in window mode - move the mouse to the GUI... Read more

0
votes
Postponed

OnGUI seems to process the keydown keystroke twice

Input

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Nov 05, 2013

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Version/s: 4.3.0f2

Steps to reproduce : - create a new project - add the script attached to the camera - press play - press space and notice the keys... Read more

0
votes
Postponed

Input.GetAxis() from mouse X and Y axes returns different values in stan...

Input

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Dec 19, 2013

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Version/s: 4.3.2f1

In standalone and editor the returned value is in a range from -10 to 10, however on mobile devices (using the mouse) returned value... Read more

0
votes
Postponed

Input.inputString produces buggy behaviour for arrow keys

Input

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Dec 30, 2013

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Version/s: 4.3.1f1

to reproduce: 1. Open attached inputtest project 2. Attach inputTest script to camera 3. Enter play mode 4. Enter some letters, fol... Read more

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