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My tablet "Bamboo Pen & Touch" not responsive in Unity 4 on Win 8 or 7.
My tablet "Bamboo Pen & Touch" not responsive in Unity 4 on Win 8 or 7. Repro Steps: 1. Use a bamboo wacom tablet, ensure latest... Read more
The automatic script upgrade does not convert Screen.lockCursor and Scre...
Steps to reproduce:1. Open the attached project with Unity 52. Observe that the script updater doesn't update the following:Screen.l... Read more
Crash on Leap::Controller::~Controller
Steps to reproduce:1. Open the project and a scene "asasa"2. Run the scene 2 times. On second run it crashes.Note: Script "msvjga" i... Read more
(Horizontal scroll is always zero on Windows)Touchpad horizontal scroll ...
Touchpad horizontal scroll in Animator is broken (Windows only) 1. What happenedOn Windows, the scroll on a touchpad (two finger dra... Read more
[Win] First time calling SystemInfo.deviceModel when game is maximized o...
How to reproduce:1. Open the attached "ExceptionTest808191.zip" project2. Open "0_Main_Menu" scene3. In Game view select "Maximize o... Read more
ContextClick in Unity EventType API isn't properly triggered using a tra...
Steps to reproduce : - import the project attached on a Macbook or a Mac machine that has a trackpad connected- go to Apple > Sys... Read more
Errors thrown when listening to InputSystem.onAnyButtonPress
Reproduction steps:1. Open the attached project2. Enter Play mode3. Click anywhere on the Play screen Expected result: The pressed b... Read more
[GameView] Input works properly only on one of multiple GameView
Repro steps:1) Open the project(N.B. don't close any windows, just drag them, so you could see console and both Game Views2) Attach ... Read more
British keyboard inputs are not registered correctly in the Editor
How to reproduce: 1. Enable additional languages in the input settings for your Operating System- there should be a U.S. layout as w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used