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Touch Input doesn't work in Play Mode when running an Editor on a Touchs...
How to reproduce it: 1. Open the user's attached project "Gameplay.zip" on a touchscreen device 2. Enter the Play Mode 3. In the Gam... Read more
Input.GetKey(Keycode.LeftAlt) doesn't return true when left alt is press...
Steps to reproduce: 1. Open attached project 2. Create an empty gameObject in the Hierarchy 3. Attach "LeftAltBehavior" script to it... Read more
[Win] First time calling SystemInfo.deviceModel when game is maximized o...
How to reproduce: 1. Open the attached "ExceptionTest808191.zip" project 2. Open "0_Main_Menu" scene 3. In Game view select "Maximiz... Read more
Input.mousePosition is not reporting negative values after going out of ...
1. Open User attached project & play Test scene 2. Be sure that Maximize on Play option is checked and aspect ratio is set to 16:9 3... Read more
Gamepad vibration script keeps crashing editor in play mode
How to reproduce: 1. Open the attached project and "level 1" scene in it. 2. Play the scene and observe the crash. Reproducible: ... Read more
[Input] [Samsung S Pen] Input.mouseScrollDelta Y-axis is changed when us...
How to reproduce: 1. Open the attached project '1378504.zip' 2. Build and Run the application on an Android device 3. When the app l... Read more
'Confined' cursor lockstate has incorrect behaviour when set right after...
Steps to reproduce: 1. Open User-supplied project 2. Open and run the Sample Scene 3. Press "1" and then "2" on the top row of numbe... Read more
Submit Event not called when using a controller inside an active Input F...
Steps to reproduce: 1. Open user-submitted project (make sure you're in SampleScene.unity) 2. Connect a controller (tested with an X... Read more
[Input] Clickcount returns very big values when mouse is moved
Reproduction steps: 1. Open the attached project 2. Open "MouseScene" 3. Press any mouse button and move mouse around 4. See that cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow