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Event.mousePosition value is not updated when dragging Assets
How to reproduce: 1. Open the user's attached project 2. Open 'Test' > 'Event.current.mousePosition bug' 3. In the Project window se... Read more
Color picker dialog does not open when pressing on the Color Node or Col...
How to reproduce: 1. Create a new URP/HDRP project 2. Create an Unlit Graph in the Project window (Right-click -> Create -> Shader -... Read more
Crash on block_remove when picking color for Sprite Renderer with pipette
How to reproduce: 1. Open project "Monopoly Idle.zip" 2. Select "Background" or "GameBackground" GameObject 3. In Inspector, Select... Read more
No way to check if a SerializedObject is null when it is initialized wit...
How to reproduce: 1. Open the attached project("nullRecreation.zip") 2. Select Window > recr 3. Press "Press Me" in the recr window ... Read more
Rectangles that are drawn by GUILayout.Window have spacings in between w...
How to reproduce: 1. Open attached "Test.zip" project and main scene 2. Enter the Play mode 3. Observe the Custom Test window Expec... Read more
Editor hitches on Application.Message.MouseMove when using Mouse3 to mov...
How to reproduce: 1. Open attached project ("dragrepro.zip") 2. Open the scene - SampleScene 3. Open the Profiler, enable Deep Profi... Read more
ReorderableList is not properly aligned inside the Horizontal Layout
How to reproduce: 1. Open the user's attached "BugReportReorderableList.zip" project 2. Go to Bug -> Open Window 3. Observe the Reor... Read more
Warnings in the Console window when a Scene Template Asset has a long Ti...
How to reproduce: 1. Open the attached project "TruncatedBug" 2. Select the "New SceneTemplate" asset (Assets > Scenes > New SceneTe... Read more
[UIElements] EditorGUIUtility.currentWidth returns 0 when using it in a ...
How to reproduce: 1. Open the user's attached "UnityBugUIToolkitInspectorWidth.zip" project 2. Open the "SampleScene" Scene 3. Selec... Read more
Disabling all static flags for an object shows static checkmark as enabled
Steps to reproduce: 1. Create/open any Unity project 2. Create a new empty object and select it in Hierarchy 3. Set object to static... Read more
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