Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2021.1.0a2
2021.1.0a4
Issue ID
1289865
Regression
Yes
Disabling all static flags for an object shows static checkmark as enabled
Steps to reproduce:
1. Create/open any Unity project
2. Create a new empty object and select it in Hierarchy
3. Set object to static by clicking on the Static Checkbox in Inspector
3. Open Static Dropdown menu by clicking on the triangle icon next to the Static checkbox in Inspector
4. Disable every flag individually except "Everything"
Expected result: Static Checkbox shows disabled and checkmark icon next to "Nothing" flag in the dropdown appears
Actual result: Static Checkbox shows enabled and checkmark icon next to "Nothing" flag in the dropdown doesn't appear
Reproducible on: 2021.1.0a4, 2021.1.0a2
Not reproducible on: 2021.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Add comment