Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.4
2019.4.1f1
2021.1
Issue ID
1289492
Regression
No
[UIElements] EditorGUIUtility.currentWidth returns 0 when using it in a VisualElement
How to reproduce:
1. Open the user's attached "UnityBugUIToolkitInspectorWidth.zip" project
2. Open the "SampleScene" Scene
3. Select "GameObject1" GameObject in the Hierarchy window
4. Observe the Console log
Expected result: Inspector window's width is printed in the Console log
Actual result: "inspector width = 0" is printed in the Console log (indicating that Inspector window's width is not received correctly)
Reproducible with: 2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a4
Could not test with: 2018.4.29f1 (UIElements are not supported)
Notes:
- EditorGUIUtility.currentWidth returns correct width in the very first time, but later returns 0
- EditorGUIUtility.currentWidth returns correct width when not using it with UIElements
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a9 wont be backported as the fix is to just make it more obvious this functionality is not supported outside of IMGUI