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Layout switches when pressing 'L' if there is a layout called " _personal"
How to reproduce: 1. Create a new project 2. Go to Window -> Layout -> Save Layout 3. Name it to " _personal" (with a space before t... Read more
[IMGUI] Property dropdown of "Gizmos" doesn't expand until the mouse cur...
Gizmos Property dropdown under the Physics 2D in Project Settings window doesn't expand until the mouse cursor is moved, refer to th... Read more
Scripts are deleted if the script's file name is empty and the escape bu...
How to reproduce: 1. Open any Unity project 2. In the Project window, right click and create a new C# Script 3. Delete the name whil... Read more
NullReferenceException when trying to close a custom window no longer pr...
Steps to reproduce : - import the Full Inspector package https://www.assetstore.unity3d.com/en/#!/content/14913 - go to Window > Fu... Read more
MenuItem validate function is called twice and always returns a null Men...
How to reproduce: 1. Open user-submitted project (MenuCommandNullContext.zip) 2. Open the GameObjectContextMenu.cs script 3. Change ... Read more
[macOS] Event.current.type mouseDrag and mouseUp pointerType values are ...
How to reproduce: 1. Open user-submitted project (PointerEventBroken.zip) 2. Open the SampleScene 3. Enter Play Mode 4. In the Game ... Read more
GUILayout.EndHorizontal() throw an exception after calling BuildPipeline...
Repro steps: 1) Open the project 2) Go to Bundle -> Bundle Do in Menu bar 3) Click Build AssetBundle 4) Notice that exception is thr... Read more
GUIToScreenPoint() returns physical screen coordinates when in GUIGroup
Reproduction steps: 1. Open user's project "GUIToScreenPointBug.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode and click around... Read more
[IMGUI] RGB, R and G tabs are missing in Baked Lightmap Preview Window
[IMGUI] RGB, R and G tabs are missing in Baked Lightmap Preview Window. RGB, R and G tabs are missing in Baked Lightmap Preview Wi... Read more
GUI Elements Get Clipped when modifying the GUI.matrix
GUI elements get clipped when zooming out of the canvas by modifying the GUI.matrix. In previous versions of Unity it had no problem... Read more
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